1.tank
Polygon Duelist » Devlog
Another day, another update
- Diamond has been reworked!
- Diamond's melee attack is much faster and a bit bigger
- Diamond no longer has weird scaling shenanigans
- Diamonds alternate attack is the same
- Diamond's dash now deals damage (with visible spikes), and also reflects projectiles coming his way! These reflected projectiles count as Diamonds, and give him kills! (Except reflected sticky bombs, they are still owned by the Hexagon that shot them)
- Hexagons bomb explosions should now give him kill credit
- Fixed some zombie shenanigans where you could be a zombie in the lobby somehow
- Made Concaves buildings break after he gets zombified
- maybe fixed the zombie direction arrow probably?
- Added more time to the delay for gamemodes, meaning higher latency players can still have the special roles
- Fixed monster matches not ending when the monster was killed by a team of players
- Fxied the mystery damage areas probably hopefully for real this time
- Changed the exits in the pocket dimension:
- Using the wrong exit will cause it to dissapear.
- You have to find the right exit before you decay and die
- Pentagram now does double damage to targets in the pocket dimension, meaning he can hunt down his prey
- Made the added health in monster be added, instead of setting it.
- Made Rectanges death beam shoot more projectiles
- Added a dash cooldown indicator
- Made the message for escaping the pocket dimension appear for all clients
Probably more that I forgot.
Files
Polygon Duelist Windows 43 MB
Apr 20, 2023
Polygon Duelist Mac 52 MB
Apr 20, 2023
Get Polygon Duelist
Polygon Duelist
Status | Released |
Author | ErroneousCreationist |
Genre | Fighting |
Tags | 2D, Characters, Local multiplayer, Minimalist, Multiplayer, Unity |
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