0.5
Polygon Duelist » Devlog
New update featuring:
- New character, Triangle. Triangle has a solid melee attack, and has a rapid fire barrage ranged attack with a long cooldown. They can also use the vents around the map to instantly transport themselves to a different vent at random. Kinda sus if you ask me.
- Concave can now place teleport points and instantly return to them. They can also place a super turret that uses 10 instead of 5 material. Concave can also redeem any materials used in constructions by hitting buildings. You get an amount back each hit, meaning if a building is low health you will get less of your materials back!
- Fixed Concave being marked as a "Pocket Dimension Master", meaning they can't use the pocket dimension exits and don't take damage in the dimension.
- Fixed circle's teleport
- Optimised player spawning
- Added gamemodes:
- Classic - you have 180 seconds (3 minutes) to battle it out, and then the person with most kills wins
- Classic Long - you have 360 seconds (6 minutes) to battle it out, and then the person with the most kills wins
- Free Play - the default experience, where there are no win or lose conditions
- Deathmatch - no respawns, last player standing wins, ghosts can move
- When you create a server, the host must start the match. Before then, you cannot fight
Get Polygon Duelist
Polygon Duelist
Status | Released |
Author | ErroneousCreationist |
Genre | Fighting |
Tags | 2D, Characters, Local multiplayer, Minimalist, Multiplayer, Unity |
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